#ifndef UNREALFLAG_H
#define UNREALFLAG_H
#include "unrealmap.h"

struct UnrealFlag: public MapObject
{
public:
	int team;
	string Id;
	void setPlace(UnrealPlace& place);
	void setPlace(string place);
	UnrealFlag(UnrealMap* map, UnrealPlace* place, string name);
	~UnrealFlag();

};

#endif // UNREALFLAG_H
